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Tech Target
Tech Target
Year Released:

2001/2002/2003/2005/2007/2009

Available?:

Yes

Stock Capacity:

3 Mega Darts/Micro Darts/1 Micro Dart

Average Retail Price(s):

$19.99

Family:

Other Nerf/Action Blasters/N-Strike

  The Tech Target is a 2003 Nerf Other Nerf blaster set that holds 3 Mega Darts. With 3 AA batteries, you can use the Tech target and blaster to practice your aim. It includes an electronic target. It is priced at around $20. Each comes with different types of games and features. The first kind featured a Tech Target Blaster that held and fired 3 Mega Darts, and was a very powerful blaster. It had a blue target, and featured traditional 2003 styling. It was re-released in 2004 with a new blaster and target. Both blasters had the same point, with the user attempting to either score on the target through a series of games, titled "Stop the Noise", "Countdown" and "Best Score". In 2005 a new version was released to replace the older blasters, this time featuring the new blaster as a color-changed Scout IX-3. It now featured games labeled "Missile Defense", "Hit the Number" and "Range Simulator". This version was used until 2007, when the old blaster returned. This time firing Micro Darts, it featured a similar board to the 2005 kind. This version would also be the last to use either the Scout IX-3 or a Tech Target Blaster. In 2009 the Reflex IX-1 became the next blaster to be included in a Tech Target game. It only held one dart. It had a brand new board and for the first time was yellow. It operated very similar to the way that the Scout did. The final variation as of 2011 was the exact same thing as the 2009 version with the exception that is included one Reflex IX-1s instead of one. Out of all the Tech Target Blasters the traditional kind is most generally recognized as the blaster that is included with it due to it being sold the most time with a few changes (2003-2004, 2007-2008), and is most likely the most powerful out of the three kinds.

What Does What

TechTargetDiagram

ON/OFF - This is the button that turns on and off the target. You will need batteries to do so before the matter though.

MODE - This button is similar to the select button on video games. It activates certain features in some games, like resetting the round in "Best Score".

SCORING SCREEN - This is a small screen where your score is shown during gameplay, as well as small words such as "GO".

SPEAKERS - This is where the sound comes out from in the target. It is on all targets.

PLAYER 1 ZONE - This feature allows you to select between one player or two player on the game "Best Score". It was eliminated from the boards starting with the third generation.

PLAYER 2 ZONE - This feature allows you to select between one player or two player on the game "Best Score". It was eliminated from the boards starting with the third generation.

Games

Stop the Noise (2001-2003)

How Many Players? Stop the Noise is a one player game.

Object of Game? To shoot the area that the sound tells you.

Other Facts?

  • You have only 99 seconds to hit as much targets as you can correctly.
  • You can shoot as much as you want, there is no penalty for missing.
  • The game starts at 99 seconds and slowly begins to count down.

Scoring For every successful time you hit the correct area you are awarded one point.

How to Play

  • The game begins by telling you to start.
  • You must shoot the area that the target tells you to.
  • After every successful shot you get a bonus two seconds.
  • Keep playing until the timer decreases to 00. When this happens the target will inform you that the game is over.
  • Your score will appear on the screen.

Countdown (2001-2003)

How Many Players? Countdown is a one player game.

Object of Game? To get a score of 00 by firing as little amounts of shots as you can.

Other Facts?

  • You begin with a score of 99.

Scoring

  • You receive 10 points for shooting in the "Best Score" area.
  • You receive 5 points for shooting in the "Countdown" area.
  • You receive 1 point for shooting in the "Stop the Noise" area.

How to Play

  • You start to shoot at the target, with each amount of points being deducted from your 99.
  • You have as much time as you want, so try to aim as accurately as possible to get better points.
  • You cannot shoot the "Best Score" area if you only have 9 or less points left, you must instead shoot the "Countdown" area once and the "Stop the Noise" area four times.
  • You cannot shoot the "Best Score" area or the "Countdown" area if you have 4 or less points, instead you must shoot the "Stop the Noise" area until your points limits runs out.

Best Score (2001-2003)

How Many Players? Best Score is a one or two player game.

Object of Game? To reach the highest score possible, which is in this case 90 points.

Other Facts?

  • There are three different rounds to play in this game.
  • Each round consists of three shots at the target.
  • A total of nine shots will be fired.

Scoring

  • You receive 10 points for shooting in the "Best Score" area.
  • You receive 5 points for shooting in the "Countdown" area.
  • You receive 1 point for shooting in the "Stop the Noise" area.

How to Play One player mode:

  • Begin by firing three darts.
  • The target will show the points that you have earned after every shot.
  • After you have finished firing off your three darts, the score screen will display your score so far and Round 1 is complete.
  • Press the "Mode" button to begin Round 2. When the target is ready, it will show the word "GO" on its score screen and you start Round 2.
  • Repeat for all three rounds. At the end of Round 3 your score for the game will be shown on the score screen and the target announce that the game is over.

Two player mode:

  • Begin by firing one round (3 darts).
  • The target will display your points earned after every shot.
  • After you have fired off all of the three darts, the score screen will display your score so far and Round 1 is complete.
  • Press the "Mode" button to start Round 1 for Player 2.
  • Player 2 takes his/her turn firing off the three darts.
  • Repeat above steps, alternating players and continuing through all 3 rounds.
  • When Player 1 has finished his/her last round, his/her score so far will flash on the score screen.
  • When Player 2 has finished his/her last round he/she will need to press the “Mode Switch” to end the game. The highest score out of both players will flash on the score screen target will reveal the winner
  • The target announces that the game is over.
  • When both players have the same score, you will hear a special sound effect, but the target does not announce who the winner was in this event.
  • If the player misses a chance to hit the target, he/she can press the “Mode” button to skip to the next round.

Missile Defense (2005-2009)

How Many Players? This model of Tech Target allows for only one player.

Object of Game? To practice shooting and to hit the area that is called out.

Other Facts?

  • Unlimited shots are allowed in this game.

Scoring

  • You receive 20 points for shooting in the "Range Simulator" area.
  • You receive 8 points for shooting in the "Hit the Number" area.
  • You receive 4 points for shooting in the "Missile Defense" area.

How to Play

  • "Missiles" will be launched at the area you can hear.
  • There are four rounds and an unlimited number of shots allowed.
  • After the fourth round the target announces it is game over.

Hit the Number (2005-2009)

How Many Players? This model of Tech Target allows for only one player.

Object of Game? To gain precision and to hit the number you hear.

Other Facts?

  • Unlimited shots are allowed in this game.


Scoring

  • You receive 20 points for shooting in the "Range Simulator" area.
  • You receive 8 points for shooting in the "Hit the Number" area.
  • You receive 4 points for shooting in the "Missile Defense" area.

How to Play

  • Area numbers will be called out and you must shoot them.
  • If you miss, you gain no points but it counts as a shot.
  • After every round a new area is called.
  • After the twelfth round the target announces it is game over.

Range Simulator (2005-2009)

How Many Players? This model of Tech Target allows for only one player.

Object of Game? To gain accuracy and to get as many points as you can in three shots.

Other Facts?

  • One shot allowed per round.

Scoring

  • You receive 20 points for shooting in the "Range Simulator" area.
  • You receive 8 points for shooting in the "Hit the Number" area.
  • You receive 4 points for shooting in the "Missile Defense" area.

How to Play

  • The target will call out numbers, and you must hit them.
  • There is one number called out per round.
  • You can get a maximum of sixty points.
  • At the end of the third round the target announces it is game over.

Generations

Generation 1

Tech Target
Tech Target
Year Released:

2003

Available?:

No

Stock Capacity:

3 Mega Darts

Family:

Other Nerf

The logo on the blaster was the logo that the company used from 1997 to 2002, with some later kinds using the 2003 logo on the side of the blaster. The writing on the board was that of the 2003 kind as well.

Generation 1, update 1

Tech Target
TechtargetgenX
Year Released:

2002

Available?:

No

Stock Capacity:

3 Mega Darts

Family:

Other Nerf

This was an extremely minor change to the box. Where the older Nerf logo was on the blaster and target, it is now converted to the 2003 logo.

Generation 1, update 2

Tech Target
TechTargetgen1.5
Year Released:

2002

Available?:

No

Stock Capacity:

3 Mega Darts

Family:

Other Nerf

This was an upgrade to the first generation. This was the exact same thing as generation 1, but it included two blasters instead. This was the only two-pack until 2009.

Generation 2

Tech Target
TechTargetgen2
Year Released:

2003

Available?:

No

Stock Capacity:

3 Mega Darts

Family:

Action Blasters

The second generation was the first to be used in the Action Blasters theme, and it lasted from 2004-2005. It included the same blaster and target with minor changes.

Generation 3

Tech Target
TechTargetgen3
Year Released:

2005

Available?:

No

Stock Capacity:

3 Micro Darts

Family:

Action Blasters

Generation 3 lasted from 2005 to 2006. It was the first generation not to use the standard blaster, and instead it used a color scheme-changed Scout. This generation had a new target which was re-used in generation 4, and no longer had the two-player feature. This time the target was also green, matching the color of the blaster. The Scout would not be re-used for further generations either, and this version is the rarest color type of Scout. This was the first generation to use Micro Darts.

Generation 4

Tech Target
TechTargetgen4
Year Released:

2007

Available?:

No

Stock Capacity:

3 Micro Darts

Family:

N-Strike

This version was the return to the first blaster. It was basically the same blaster as the second generations but with a new color scheme, however the target was taken from generation 3. It lasted from 2007 to 2009, succeeding Generation 3.

Generation 5

Tech Target
TechTargetgen5
Year Released:

2009

Available?:

Yes

Stock Capacity:

1 Micro Dart

Family:

N-Strike

Generation 5 was the second blaster to be released in the N-Strike series. It was released in 2009. It featured the Reflex IX-1 as the new Tech Target Blaster and came with a new brownish target.

Generation 5, update 1

Tech Target
TechTargetgen6
Year Released:

2009

Available?:

Yes

Stock Capacity:

2 Micro Darts

Family:

N-Strike

Generation 5.5 was the third blaster to be released in the N-Strike series. It was released in 2011. It featured the Reflex IX-1 and came with a brownish target. This is the most recent and is the same as generation 5 but with one less blaster.

Trivia

  • Despite the fact that it has been re-released several times, the name has never changed.

External links

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